We are pleased to share with you some of the feedback we received from the closed beta test player questionnaire. Also included are some comments from the development team and points we plan to focus on improving before the official release.

Everyone here on the team is committed to making the game as enjoyable as possible for all players. We hope you continue to support the game, and we look forward to seeing you again for the official release!

—The DRAGON QUEST Smash/Grow Team

1. Overall Impressions

Test Period
8 days (Oct 14 - 21, 2025)
Testers
30,000 worldwide

Thank you to everyone who took part!

Please rate your overall satisfaction
with the game.
  • ★5
    24
  • ★4
    45
  • ★3
    23
  • ★2
    6
  • ★1
    2
How likely are you to install
and play this game after its release?
  • Very likely
    53
  • Somewhat likely
    34
  • Not very likely
    10
  • Very unlikely
    3

87% of respondents said they are
"likely" to install
the game upon release!

Dev Team Comment

We were very pleased to have so many players from all over the world take part in the closed beta test. We would like to thank everyone again for taking the time to play the game and give us your valuable feedback. The majority of players responded positively regarding both the gameplay experience and the likelihood of installing the game upon release. We will continue to iron out the kinks and brush up the game in order to meet everyone's expectations before the official release.

2. Planned Improvements

Based on the results of the closed beta test and the feedback we received, there are a number of points we are going to focus on improving.

1. More Fun Blessings

Adjust the characteristics of different Blessings and add more Dragon Quest flavour to make the Blessing system more enjoyable.

2. Improved Auto-Farming

Implement a new auto-farming feature, and adjust the number of Quick Quests and character AI in auto mode.

3. User Interface (UI) Improvements

Adjust the UI of various screens, such as the confusing Memory edit screen, to make the UI easier to understand.

4. The Gauntlet

We received overwhelmingly positive feedback regarding the Gauntlet from those players who focused on this mode, so we plan to increase the number of stages and adjust the difficulty levels to allow more players to enjoy the feature in different ways.

5. Excessive Graphical Effects

Adjust player attack graphical effects to address the issue of enemy attacks becoming unreadable due to screen clutter.

6. Technical Issues

Implement improvements to address various technical issues, such as connection stability during co-op, performance issues due to processing overload, and devices overheating.

3. Gameplay Feedback Analysis

This section contains the results of player feedback on various sections of the game, as well as example comments from players.

How did you feel about the game's combat, including any upgrades granted by Blessings?
  • Very enjoyable
    30
  • Enjoyable
    57
  • Not enjoyable
    11
  • Not enjoyable at all
    2
Player Comments
  • "Smashing enemies with a Coup de Grâce is exhilarating and feels great."
  • "Combining random Blessings is fun."
  • "If you play repeatedly, you end up using the same Blessing combinations, which makes fights monotonous."
  • "Character AI in auto mode feels off."
Dev Team Comment

While the battle system is completely different from previous Dragon Quest titles, we received overwhelmingly positive feedback with 87% of players saying they found it either "very enjoyable" or "enjoyable." However, players raised concerns about the variety of Blessings and character behaviour when using auto mode. We plan to address these issues and make the game even more enjoyable before the official release.

How did you feel about the game's growth mechanics (i.e., customising your party with different vocations, equipment, and Memories)?
  • Very satisfied
    23
  • Satisfied
    54
  • Not satisfied
    19
  • Not satisfied at all
    4
Player Comments
  • "I'm glad there are lots of deep gameplay elements."
  • "Choosing Blessings that complement Memories and equipment is fun."
  • "The Memory edit UI is difficult to understand."
  • "The number of Quick Quests you can do each day isn't enough."
Dev Team Comment

We received lots of positive feedback about the extensive and deep gameplay mechanics, with many players saying they felt the game has the potential to offer the substantial long-term enjoyment they expect from an RPG. However, players also raised concerns about some features, such as the number of Quick Quests available each day and the usability of the Memory edit function. We will continue improving the UI and enhancing playability features such as Quick Quests in the run up to the official launch.

Select the option that best represents how you felt about co-op quests.
  • Very enjoyable
    26
  • Enjoyable
    54
  • Not enjoyable
    16
  • Not enjoyable at all
    4
  • Data only taken from respondents who played co-op mode.
Player Comments
  • "Co-op was a rush! I really enjoyed it."
  • "The mutual support unique to co-op play was great."
  • "Performance felt sluggish on my phone."
  • "Towards the end, enemy attacks became impossible to see because of the graphical effects from all the Blessings."
Dev Team Comment

Eighty percent of players responded positively, saying they found co-op "very enjoyable" or "enjoyable." The chaotic feel of the battles in contrast to solo play and the accessible rules system were particularly well-received. Areas that players highlighted for improvement included performance issues due to processing load and the screen becoming overly cluttered with graphical effects, so we will work to address these issues.

Select the option that best represents how you felt about the Gauntlet.
  • Very enjoyable
    20
  • Enjoyable
    56
  • Not enjoyable
    21
  • Not enjoyable at all
    3
  • Data only taken from testers who played the Gauntlet.
Player Comments
  • "The experience of facing waves of enemies one after another felt refreshingly different from the main story."
  • "I enjoyed the challenge of trying to improve my high score and move up the rankings."
  • "You can't casually give the Gauntlet a try because the difficulty is too high."
Dev Team Comment

Gauntlet rules that increased the importance of equipment configurations and Blessing choices were well-received. Players particularly highlighted that in the Gauntlet, every aspect of a character's build was crucial for getting a high score, which motivated them to think carefully about their setup. However, some players responded that they didn't see the point of the mode and didn't engage with it much during the closed beta test. We plan to improve the Gauntlet by increasing the number of stages and adjusting the difficulty levels to allow more players to enjoy this part of the game in different ways.

4. Open-Ended Player Comments

Below are just a few of the many comments players shared in the open-ended comments section at the end of the tester questionnaire.

  • "It's good to see Dragon Quest exploring a new genre. I can't wait to play it!"
  • "I'm really looking forward to this game. I'm sure there will be lots of different comments and opinions, so I hope they're taken into consideration to achieve a higher level of polish."
  • "I enjoyed it so much I played right to the end. I'm looking forward to the official release."
  • "I think the game would be better and more original if it had more of a Dragon Quest vibe."
  • "Levelling up is hard! I need more materials!"
  • "The game was outstanding and I can't wait to play it."
  • "The game feels like a breeze with the fresh ideas."
  • "The UI is cluttered and confusing."
  • "Auto battle AI needs improvement. It keeps running into poison or enemy fire."
  • "I'm looking forward to the official release."
  • "Sometimes there are so many effects onscreen from monster attacks and player Blessings that you can't see enemy attacks, which makes it hard to avoid them."
  • "I was truly impressed that the closed beta test was simultaneously available in Korea with perfect localization. I'm rooting for you. You can do it!"
  • "The party system feels lacking."

We received lots of other comments from players all over the world. We'd like to thank everyone who took the time to share their impressions of the game!

The team will look over all the feedback, comments, and suggestions you provided and continue brushing up the game before the official release.

Closing Comment

A big thank you again to everyone who took part in the closed beta test.

As mentioned at the start of this report, 87% of testers said they are likely to play the game when it's officially released, indicating significant anticipation from players from all over the world.

However, we know our work isn't finished yet and there are a number of things we need to work on. In addition to the planned improvements outlined above, we will continue brushing up all aspects of the game going forward.

We received a tremendous amount of feedback in the open-ended final comments section of the player questionnaire. We are reviewing all the comments and suggestions and will use them to help us make the best game possible.

Follow us on social media to get all the latest information about the game as soon as it's released.

Thank you for your continued support of DRAGON QUEST Smash/Grow!

—The DRAGON QUEST Smash/Grow team